THIS BUILD IS STILL IN EARLY STAGE

Void Salvage is an auto-battler survival and progression game about drifting between jump nodes, salvaging debris, and fighting off escalating threats.

You pilot a lone ship through hostile sectors, harvesting wreckage, installing new modules, upgrading weapons, deploying drones, and making risky jump decisions. Each jump increases danger, introduces tougher enemies, and forces you to balance greed versus survival.

All suggestions and comments are welcome

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Love this, def scratches the itch

Thanks, it's also just scratching the surface since it's still very early stage. I probably add more temp and meta upgrades without staying far from the genre

Are there controls other than the mouse? I did not encounter a re fuel option at the depot places, maybe would be good to add one?

(+1)

i'm planning to implement a fuel option in Trade Nexus, and emergency one for the distress beacon.

The only way I could figure out to get more fuel was to do distress beacon and then kill the mobs that showed up, which only got a tiny bit. Made it to the first warp gate thingy limping along like that and then was killed in the second sector when I ran out again.

I'm working on randomizing between hostile and none hostile response to the distress call.

Thank you by the way, did you have a hard time figuring out the core loop or was it straight forward?

Yeah, I think so? At first I was confused about the controls, was trying to figure out what to push on the keyboard. It became apparent pretty quick to click on the salvage objects and then pick upgrades as you encounter them.

The main thing I found myself wanting was a way to go in a direction without clicking a target on the screen edge. Like... yes I realize the warp gate is too far but I do want to go in that direction even though I can only see salvage options in the other direction.

I'd say it's a bit confusing.

Yeah, i thought so. Without the proper intro or at least how to play